Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sea Snidd

4U · Creature — Beast

{T}: Target land becomes the basic land type of your choice until end of turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Mind Bend UInstant Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
Khod, Etlan Shiis Envoy 2ULegendary Creature — Homarid Warrior All lands are Islands in addition to their other types. Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1. 2/3
Mishra's Factory Land {T}: Add {C}. {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
Corrupted Zendikon 1BEnchantment — Aura Enchant land Enchanted land is a 3/3 black Ooze creature. It's still a land. When enchanted land dies, return that card to its owner's hand.
Crusher Zendikon 2REnchantment — Aura Enchant land Enchanted land is a 4/2 red Beast creature with trample. It's still a land. When enchanted land dies, return that card to its owner's hand.
Fendeep Summoner 4BCreature — Treefolk Shaman {T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn. 3/5
Woodwraith Corrupter 3BBGCreature — Elemental Horror {1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land. 3/6
World-Bottling Kit 5Artifact {5}, Sacrifice World-Bottling Kit: Choose a Magic set. Exile all permanents with that set's expansion symbol except for basic lands.
Samite Pilgrim 1WCreature — Human Cleric Domain — {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control. 1/1
Tan Jolom, the Worldwalker 1GWULegendary Creature — Spirit At the beginning of combat on your turn, choose up to one target artifact or land you control that isn't a creature or token. Until end of turn, it becomes a 3/3 Spirit creature with vigilance and double team in addition to its other types. 3/3
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