Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sea Sprite

1U · Creature — Faerie

Flying, protection from red 1/1

Similar cards

Color identity:
NameManaTypeText
Lord of Change 6UCreature — Demon Flying, ward {3} Architect of Deception — When Lord of Change enters the battlefield, draw three cards. 6/6
Belltower Sphinx 4UCreature — Sphinx Flying Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards. 2/5
Moonshae Pixie 3UCreature — Faerie Flying When Moonshae Pixie enters the battlefield, draw cards equal to the number of opponents who were dealt combat damage this turn. 2/2
Illustrious Historian 1RCreature — Human Shaman {5}, Exile Illustrious Historian from your graveyard: Create a tapped 3/2 red and white Spirit creature token. 2/1
Raff Capashen, Ship's Mage 2WULegendary Creature — Human Wizard Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.) 3/3
Skittering Skirge BBCreature — Phyrexian Imp Flying When you cast a creature spell, sacrifice Skittering Skirge. 3/2
Aclazotz, Deepest Betrayal 3BBLegendary Creature — Bat God Flying, lifelink Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card. Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying. When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control. 4/4
Akki Lavarunner 3RCreature — Goblin Warrior Haste Whenever Akki Lavarunner deals damage to an opponent, flip it. 1/1
Hostility 3RRRCreature — Elemental Incarnation Haste If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6
A-Umara Mystic 1URCreature — Merfolk Wizard Flying, haste Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn. 1/3
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