Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Seafloor Oracle

2UU · Creature — Merfolk Wizard

Whenever a Merfolk you control deals combat damage to a player, draw a card. 2/3

Similar cards

Color identity:
NameManaTypeText
Reservoir Kraken 2UUCreature — Kraken Trample, ward {2} At the beginning of each combat, if Reservoir Kraken is untapped, any opponent may tap an untapped creature they control. If they do, tap Reservoir Kraken and create a 1/1 blue Fish creature token with "This creature can't be blocked." 6/6
Olórin's Searing Light 2RWInstant Each opponent exiles a creature with the greatest power among creatures that player controls. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled.
Jaya's Immolating Inferno XRRLegendary Sorcery (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Jaya's Immolating Inferno deals X damage to each of up to three targets.
Shared Fate 4UEnchantment If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead. Each player may look at cards they exiled with Shared Fate, and they may play lands and cast spells from among those cards.
Keldon Raider 2RRCreature — Human Warrior When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card. 4/3
Gaze of Adamaro 2RRInstant — Arcane Gaze of Adamaro deals damage to target player equal to the number of cards in that player's hand.
Storm Seeker 3GInstant Storm Seeker deals damage to target player equal to the number of cards in that player's hand.
Sudden Impact 3RInstant Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
Moonlight Geist 2WCreature — Spirit Flying {3}{W}: Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn. 2/1
Warlord's Fury RSorcery Creatures you control gain first strike until end of turn. Draw a card.
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