Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Seafloor Oracle

2UU · Creature — Merfolk Wizard

Whenever a Merfolk you control deals combat damage to a player, draw a card. 2/3

Similar cards

Color identity:
NameManaTypeText
Hunter's Insight 2GInstant Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Wandering Champion 1WCreature — Human Monk Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card. 3/1
Ancient Silver Dragon 6UUCreature — Elder Dragon Flying Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game. 8/8
Tovolar, the Midnight Scourge Legendary Creature — Werewolf Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. {X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn. Nightbound 4/4
Toski, Bearer of Secrets 3GLegendary Creature — Squirrel This spell can't be countered. Indestructible Toski, Bearer of Secrets attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card. 1/1
Suspicious Nanny 4UCreature — Human Spy Rigger Whenever Suspicious Nanny deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.) 3/4
Semblance Scanner 2UArtifact Creature — Equipment Shapeshifter Whenever Semblance Scanner or equipped creature deals combat damage to a player, if it's not a token, conjure a duplicate of it into your hand. Reconfigure {1} 3/2
The Indomitable 2UULegendary Artifact — Vehicle Trample Whenever a creature you control deals combat damage to a player, draw a card. Crew 3 You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles. 6/6
Mistway Spy UCreature — Merfolk Detective Flying Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate. 1/1
Warriors' Lesson GInstant Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."
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