M:tG card similarity search
2UU · Creature — Human Mercenary
{3}, {T}: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle. 2/2
Name | Mana | Type | Text |
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Atla Palani, Nest Tender | 1RGW | Legendary Creature — Human Shaman | {2}, {T}: Create a 0/1 green Egg creature token with defender. Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. 2/3 |
Ominous Cemetery | Land | {T}: Add {C}. {5}, {T}, Exile Ominous Cemetery: Target creature's owner shuffles it into their library. | |
Vhal, Scholar of Mortality | 2UB | Legendary Creature — Human Wizard | When this creature specializes, remove all study counters from it. When you do, put target creature card with mana value less than or equal to the number of study counters removed this way from a graveyard onto the battlefield under your control. {T}: Draw a card, then discard a card. 4/4 |
Kaho, Minamo Historian | 2UU | Legendary Creature — Human Wizard | When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards, exile them, then shuffle. {X}, {T}: You may cast a spell with mana value X from among cards exiled with Kaho without paying its mana cost. 2/2 |
Roar of the Fifth People | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create two 3/3 green Dinosaur creature tokens. II — Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'" III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle. IV — Dinosaurs you control gain double strike and trample until end of turn. | |
Scorched Ruins | Land | If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {C}{C}{C}{C}. | |
Barishi | 2GG | Creature — Elemental | When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library. 4/3 |
Cybership | 6 | Artifact — Vehicle | Flying Whenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Crew 4 8/8 |
Everythingamajig | 5 | Artifact | Sacrifice a land: You gain 2 life. Sacrifice a creature: Add {C}{C}. {2}, Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle. |
Alabaster Dragon | 4WW | Creature — Dragon | Flying When Alabaster Dragon dies, shuffle it into its owner's library. 4/4 |