Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Seahunter

2UU · Creature — Human Mercenary

{3}, {T}: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle. 2/2

Similar cards

Color identity:
NameManaTypeText
Accorder Paladin 1WCreature — Human Knight Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) 3/1
Scour from Existence 7Instant Exile target permanent.
Obelisk of Undoing 1Artifact {6}, {T}: Return target permanent you both own and control to your hand.
Hookhand Mariner 3GCreature — Human Werewolf Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/4
Molten Psyche 1RRSorcery Each player shuffles the cards from their hand into their library, then draws that many cards. Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
Minotaur de Force 1RCreature — Minotaur Performer Haste When Minotaur de Force enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. 2/1
Outfitted Jouster 2BRCreature — Human Knight When Outfitted Jouster enters the battlefield, conjure a card named Steelclaw Lance and a card named Brawler's Plate onto the battlefield and attach them to Outfitted Jouster. If damage would be dealt to Outfitted Jouster while it's equipped, prevent that damage. When damage is prevented this way, sacrifice an Equipment attached to Outfitted Jouster. 2/2
Eight-and-a-Half-Tails WWLegendary Creature — Fox Cleric {1}{W}: Target permanent you control gains protection from white until end of turn. {1}: Target spell or permanent becomes white until end of turn. 2/2
Steadfast Guard WWCreature — Human Rebel Vigilance (Attacking doesn't cause this creature to tap.) 2/2
Violent Ultimatum BBRRRGGSorcery Destroy three target permanents.
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