M:tG card similarity search
2UU · Creature — Human Mercenary
{3}, {T}: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Reality Acid | 2U | Enchantment — Aura | Enchant permanent Vanishing 3 (This Aura enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it. |
Fearful Villager | 2R | Creature — Human Werewolf | Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3 |
Shady Traveler | 2B | Creature — Human Werewolf | Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3 |
Mindmoil | 4R | Enchantment | Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. |
Curse of the Cabal | 9B | Sorcery | Target player sacrifices half the permanents they control, rounded down. Suspend 2—{2}{B}{B} (Rather than cast this card from your hand, you may pay {2}{B}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If the player does, put two time counters on Curse of the Cabal. |
New Prahv Guildmage | WU | Creature — Human Wizard | {W}{U}: Target creature gains flying until end of turn. {3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) 2/2 |
Chandra, Heart of Fire | 3RR | Legendary Planeswalker — Chandra | [+1]: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way. [+1]: Chandra, Heart of Fire deals 2 damage to any target. [−9]: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle. You may cast them this turn. Add six {R}. Loyalty 5 |
Avenging Angel | 3WW | Creature — Angel | Flying When Avenging Angel dies, you may put it on top of its owner's library. 3/3 |
Jorn, God of Winter | 2G | Legendary Snow Creature — God | Whenever Jorn attacks, untap each snow permanent you control. 3/3 |
Eye Spy | U | Sorcery | Look at the top card of target player's library. You may put that card into their graveyard. |