Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Seahunter

2UU · Creature — Human Mercenary

{3}, {T}: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle. 2/2

Similar cards

Color identity:
NameManaTypeText
Intellectual Offering 4UInstant Choose an opponent. You and that player each draw three cards. Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.
Gandalf the White 3WWLegendary Creature — Avatar Wizard Flash You may cast legendary spells and artifact spells as though they had flash. If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 4/5
Disciple of Malice 1BCreature — Human Cleric Protection from white Cycling {2} ({2}, Discard this card: Draw a card.) 1/2
Merfolk Skyscout 2UUCreature — Merfolk Scout Flying Whenever Merfolk Skyscout attacks or blocks, untap target permanent. 2/3
Starke of Rath 1RRLegendary Creature — Human Rogue {T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.) 2/2
Ransack 3USorcery Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
Sage of Epityr UCreature — Human Wizard When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order. 1/1
Ashen Rider 4WWBBCreature — Archon Flying When Ashen Rider enters the battlefield or dies, exile target permanent. 5/5
Wu Spy 1UCreature — Human Soldier Rogue When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into their graveyard. 1/1
Coalition Skyknight 3WCreature — Human Knight Flying Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) 2/2
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