M:tG card similarity search
1WW · Enchantment
Ward {3} (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) When Seal from Existence enters the battlefield, exile target nonland permanent an opponent controls until Seal from Existence leaves the battlefield.
Name | Mana | Type | Text |
---|---|---|---|
Gather Specimens | 3UUU | Instant | If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead. |
Boompile | 4 | Artifact | {T}: Flip a coin. If you win the flip, destroy all nonland permanents. |
Lady of Laughter | 3WW | Creature — Faerie Noble | Flying Celebration — At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card. 4/5 |
Drach'Nyen | 4BR | Legendary Artifact — Equipment | Echo of the First Murder — When Drach'Nyen enters the battlefield, exile up to one target creature. Daemon Sword — Equipped creature has menace and gets +X/+0, where X is the exiled card's power. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Legion's End | 1B | Sorcery | Exile target creature an opponent controls with mana value 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard. |
Kraul Whipcracker | BG | Creature — Insect Assassin | Reach When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls. 3/2 |
Savvy Trader | 3G | Creature — Human Citizen | When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled. Spells you cast from anywhere other than your hand cost {1} less to cast. 3/3 |
Undead Slayer | 2W | Creature — Human Cleric | {W}, {T}: Exile target Skeleton, Vampire, or Zombie. 2/2 |
Phantom Steed | 3U | Creature — Horse Illusion | Flash When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield. Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat. 4/3 |
Subjugator Angel | 4WW | Creature — Angel | Flying When Subjugator Angel enters the battlefield, tap all creatures your opponents control. 4/3 |