M:tG card similarity search
1W · Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
Name | Mana | Type | Text |
---|---|---|---|
Vedalken Archmage | 2UU | Creature — Vedalken Wizard | Whenever you cast an artifact spell, draw a card. 0/2 |
Waterspout Djinn | 2UU | Creature — Djinn | Flying At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand. 4/4 |
Lantern of Insight | 1 | Artifact | Players play with the top card of their libraries revealed. {T}, Sacrifice Lantern of Insight: Target player shuffles. |
Demon of Fate's Design | 4BB | Enchantment Creature — Demon | Flying, trample Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost. {2}{B}, Sacrifice another enchantment: Demon of Fate's Design gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value. 6/6 |
Chromatic Sphere | 1 | Artifact | {1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card. |
Thraximundar | 4UBR | Legendary Creature — Zombie Assassin | Haste Whenever Thraximundar attacks, defending player sacrifices a creature. Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar. 6/6 |
Puppet's Verdict | 1RR | Instant | Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater. |
Auramancer's Guise | 2UU | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance. |
The Monumental Facade | Land — Sphere | The Monumental Facade enters the battlefield with two oil counters on it. {T}: Add {C}. {T}, Remove an oil counter from The Monumental Facade: Put an oil counter on target artifact or creature you control. Activate only as a sorcery. | |
Spectral Guardian | 2WW | Creature — Spirit | As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.) 2/3 |