M:tG card similarity search
2B · Enchantment
Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
Name | Mana | Type | Text |
---|---|---|---|
Devour Flesh | 1B | Instant | Target player sacrifices a creature, then gains life equal to that creature's toughness. |
Tribute to Hunger | 2B | Instant | Target opponent sacrifices a creature. You gain life equal to that creature's toughness. |
Ensnaring Bridge | 3 | Artifact | Creatures with power greater than the number of cards in your hand can't attack. |
Iron-Heart Chimera | 4 | Artifact Creature — Chimera | Vigilance Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.) 2/2 |
Floodchaser | 5U | Creature — Elemental | Floodchaser enters the battlefield with six +1/+1 counters on it. Floodchaser can't attack unless defending player controls an Island. {U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn. 0/0 |
Priest of Forgotten Gods | 1B | Creature — Human Cleric | {T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card. 1/2 |
Ominous Parcel | 1 | Artifact | {2}, {T}, Sacrifice Ominous Parcel: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. {5}, {T}, Sacrifice Ominous Parcel: It deals 4 damage to target creature. |
Mons's Goblin Waiters | R | Creature — Goblin Waiter | Sacrifice a creature or land: Add {HR}. 1/1 |
Forbidden Crypt | 3BB | Enchantment | If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead. |
Ood Sphere | Plane — Horsehead Nebula | Song of the Ood — Noncreature spells have convoke. (A player's creatures can help cast those spells. Each creature they tap while casting a noncreature spell pays for {1} or one mana of that creature's color.) Red-Eye — Whenever chaos ensues, for each opponent, goad up to one target creature that opponent controls. Until your next turn, those creatures can't become tapped unless they're being declared as attackers. |