Card Codex

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17 May 2024: Card library updated.

Seal of the Guildpact

5 · Artifact

As Seal of the Guildpact enters the battlefield, choose two colors. Each spell you cast costs {1} less to cast for each of the chosen colors it is.

Similar cards

Color identity:
NameManaTypeText
Tentative Connection 3RSorcery This spell costs {3} less to cast if you control a creature with menace. Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
The Magic Mirror 6UUULegendary Artifact This spell costs {1} less to cast for each instant and sorcery card in your graveyard. You have no maximum hand size. At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.
Paths of Tuinvale 1UInstant Choose one or both — • Return target creature you control to its owner's hand. That card perpetually gains "This spell costs {1} less to cast." • Return target creature you don't control to its owner's hand. That card perpetually gains "This spell costs {1} more to cast."
Menagerie Curator 1GCreature — Human Citizen {T}: Add one mana of any color. Spend this mana only to cast a creature spell. Whenever you cast a creature spell that doesn't share a creature type with a creature card in your library, draw a card. 1/3
Rivaz of the Claw 1BRLegendary Creature — Viashino Warlock Menace {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells. Once during each of your turns, you may cast a Dragon creature spell from your graveyard. Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it." 3/3
Grim Reaper's Sprint 4REnchantment — Aura Morbid — This spell costs {3} less to cast if a creature died this turn. Enchant creature When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase. Enchanted creature gets +2/+2 and has haste.
Bloom Tender 1GCreature — Elf Druid {T}: For each color among permanents you control, add one mana of that color. 1/1
Pillar of the Paruns Land {T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
Storm Entity 1RCreature — Elemental Haste Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn. 1/1
Archway Commons Land Archway Commons enters the battlefield tapped. When Archway Commons enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
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