Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sealed Fate

XUB · Sorcery

Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order.

Similar cards

Color identity:
NameManaTypeText
Relentless Pursuit 2GSorcery Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
Tazri, Beacon of Unity 4WLegendary Creature — Human Warrior This spell costs {1} less to cast for each creature in your party. {2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. 4/6
Darkpact BBBSorcery Remove Darkpact from your deck before playing if you're not playing for ante. You own target card in the ante. Exchange that card with the top card of your library.
Halimar Depths Land Halimar Depths enters the battlefield tapped. When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. {T}: Add {U}.
Callous Deceiver 2UCreature — Spirit {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate only once each turn. 1/3
Doomskar Warrior 2GGCreature — Human Warrior Backup 1 Trample Whenever this creature deals combat damage to a player or battle, look at that many cards from the top of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 4/3
Field of Dreams UWorld Enchantment Players play with the top card of their libraries revealed.
Denying Wind 7UUSorcery Search target player's library for up to seven cards and exile them. Then that player shuffles.
Form of the Approach of the Second Sun 4WEnchantment When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head. When you draw yourself, you win the game. When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.
Morality Shift 5BBSorcery Exchange your graveyard and library. Then shuffle your library.
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