M:tG card similarity search
3UU · Creature — Octopus
Sealock Monster can't attack unless defending player controls an Island. {5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types. 5/5
Name | Mana | Type | Text |
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Lurker | 2G | Creature — Beast | Lurker can't be the target of spells unless it attacked or blocked this turn. 2/3 |
Bouncing Beebles | 2U | Creature — Beeble | Bouncing Beebles can't be blocked as long as defending player controls an artifact. 2/2 |
Primal Clay | 4 | Artifact Creature — Shapeshifter | As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.) */* |
Blind-Spot Giant | 2R | Creature — Giant Warrior | Blind-Spot Giant can't attack or block unless you control another Giant. 4/3 |
Lifelace | G | Instant | Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.) |
Rakdos Roustabout | 1BR | Creature — Ogre Warrior | Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking. 3/2 |
Tormentor's Helm | R | Artifact — Equipment | Equipped creature gets +1/+1. Whenever equipped creature becomes blocked, it deals 1 damage to defending player. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Verity Circle | 2U | Enchantment | Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card. {4}{U}: Tap target creature without flying. |
Ensouled Scimitar | 3 | Artifact — Equipment | {3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.) Equipped creature gets +1/+5. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Willbreaker | 3UU | Creature — Human Wizard | Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker. 2/3 |