M:tG card similarity search
WU · Sorcery
Target player reveals their hand. You gain life equal to the number of cards in that player's hand.
Name | Mana | Type | Text |
---|---|---|---|
Greater Good | 2GG | Enchantment | Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. |
Circu, Dimir Lobotomist | 2UB | Legendary Creature — Human Wizard | Whenever you cast a blue spell, exile the top card of target player's library. Whenever you cast a black spell, exile the top card of target player's library. Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist. 2/3 |
Tendrils of Corruption | 3B | Instant | Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control. |
Zealot of the God-Pharaoh | 3R | Creature — Minotaur Archer | {4}{R}: Zealot of the God-Pharaoh deals 2 damage to target opponent or planeswalker. 4/3 |
Smothering Tithe | 3W | Enchantment | Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") |
Lure of Prey | 2GG | Instant | Cast this spell only if an opponent cast a creature spell this turn. You may put a green creature card from your hand onto the battlefield. |
Bolas's Citadel | 3BBB | Legendary Artifact | You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. {T}, Sacrifice ten nonland permanents: Each opponent loses 10 life. |
Alpine Houndmaster | RW | Creature — Human Warrior | When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle. Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures. 2/2 |
Marsh Crocodile | 2UB | Creature — Crocodile | When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand. When Marsh Crocodile enters the battlefield, each player discards a card. 4/4 |
Shepherd of Rot | 1B | Creature — Zombie Cleric | {T}: Each player loses 1 life for each Zombie on the battlefield. 1/1 |