M:tG card similarity search
WU · Sorcery
Target player reveals their hand. You gain life equal to the number of cards in that player's hand.
Name | Mana | Type | Text |
---|---|---|---|
Deadwood Treefolk | 5G | Creature — Treefolk | Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadwood Treefolk enters or leaves the battlefield, return another target creature card from your graveyard to your hand. 3/6 |
Szadek, Lord of Secrets | 3UUBB | Legendary Creature — Vampire | Flying If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards. 5/5 |
Moorland Rescuer | 5W | Creature — Human Knight | When Moorland Rescuer dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is Moorland Rescuer's power. Exile Moorland Rescuer. 4/4 |
Vengeful Dead | 3B | Creature — Zombie | Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life. 3/2 |
Bontu the Glorified | 2B | Legendary Creature — God | Menace, indestructible Bontu the Glorified can't attack or block unless a creature died under your control this turn. {1}{B}, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life. 4/6 |
Crypsis | 1U | Instant | Target creature you control gains protection from creatures your opponents control until end of turn. Untap it. |
Silent Skimmer | 3B | Creature — Eldrazi Drone | Devoid (This card has no color.) Flying Whenever Silent Skimmer attacks, defending player loses 2 life. 0/4 |
Luck Bobblehead | 3 | Artifact — Bobblehead | {T}: Add one mana of any color. {1}, {T}: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game. |
Thassa's Oracle | UU | Creature — Merfolk Wizard | When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) 1/3 |
Honden of Cleansing Fire | 3W | Legendary Enchantment — Shrine | At the beginning of your upkeep, you gain 2 life for each Shrine you control. |