M:tG card similarity search
W · Instant
Destroy target attacking or blocking creature with power 2 or less.
Name | Mana | Type | Text |
---|---|---|---|
Wrap in Flames | 3R | Sorcery | Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn. |
Bloodrock Cyclops | 2R | Creature — Cyclops | Bloodrock Cyclops attacks each combat if able. 3/3 |
Rabid Rats | 1B | Creature — Rat | {T}: Target blocking creature gets -1/-1 until end of turn. 1/1 |
Genesis of the Daleks | 4BB | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks. IV — Target opponent faces a villainous choice — Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures. |
Shinewend | 1W | Creature — Elemental | Flying Shinewend enters the battlefield with a +1/+1 counter on it. {1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment. 0/0 |
Divine Retribution | 1W | Instant | Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures. |
Reidane, God of the Worthy | 2W | Legendary Creature — God | Flying, vigilance Snow lands your opponents control enter the battlefield tapped. Noncreature spells your opponents cast with mana value 4 or greater cost {2} more to cast. 2/3 |
Molten Rain | 1RR | Sorcery | Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller. |
Rootless Yew | 3GG | Creature — Treefolk | When Rootless Yew dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle. 5/4 |
Assault Formation | 1G | Enchantment | Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn. |