M:tG card similarity search
W · Instant
Destroy target attacking or blocking creature with power 2 or less.
Name | Mana | Type | Text |
---|---|---|---|
Cenn's Tactician | W | Creature — Kithkin Soldier | {W}, {T}: Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature each combat. 1/1 |
Hazy Homunculus | 1U | Creature — Homunculus Illusion | Hazy Homunculus can't be blocked as long as defending player controls an untapped land. 1/1 |
Spark Rupture | 2W | Enchantment | When Spark Rupture enters the battlefield, draw a card. Each planeswalker with one or more loyalty counters on it loses all abilities and is a creature with power and toughness each equal to the number of loyalty counters on it. |
Forgehammer Centurion | 2R | Creature — Phyrexian Warrior | Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Forgehammer Centurion. Whenever Forgehammer Centurion attacks, you may remove two oil counters from it. When you do, target creature can't block this turn. 3/2 |
Windborn Muse | 3W | Creature — Spirit | Flying Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. 2/3 |
Molten Rebuke | 4R | Sorcery | Choose one or both — • Molten Rebuke deals 5 damage to target creature or planeswalker. • Destroy target Equipment. |
Zephyr Spirit | 5U | Creature — Spirit | When Zephyr Spirit blocks, return it to its owner's hand. 0/6 |
Adeline, Resplendent Cathar | 1WW | Legendary Creature — Human Knight | Vigilance Adeline, Resplendent Cathar's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control. */4 |
Cavalry Pegasus | 1W | Creature — Pegasus | Flying Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn. 1/1 |
Font of Magic | 3U | Enchantment | Instant and sorcery spells you cast cost {1} less to cast for each time you've cast a commander from the command zone this game. |