M:tG card similarity search
2R · Sorcery
Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
Name | Mana | Type | Text |
---|---|---|---|
School of the Unseen | Land | {T}: Add {C}. {2}, {T}: Add one mana of any color. | |
Shimmering Grotto | Land | {T}: Add {C}. {1}, {T}: Add one mana of any color. | |
Unknown Shores | Land | {T}: Add {C}. {1}, {T}: Add one mana of any color. | |
Clockwork Servant | 3 | Artifact Creature — Gnome | Adamant — When Clockwork Servant enters the battlefield, if at least three mana of the same color was spent to cast it, draw a card. 2/3 |
Reverse Damage | 1WW | Instant | The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. |
Five Kids in a Trenchcoat | 2W | Creature — Human Citizen | Five Kids in a Trenchcoat counts as five creatures for spells and effects that count the number of creatures you control. 1/5 |
Flay Essence | 1BB | Sorcery | Exile target creature or planeswalker. You gain life equal to the number of counters on it. |
Moonlit Strider | 3W | Creature — Spirit | Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.) 1/4 |
Wirewood Channeler | 3G | Creature — Elf Druid | {T}: Add X mana of any one color, where X is the number of Elves on the battlefield. 2/2 |
Spellshock | 2R | Enchantment | Whenever a player casts a spell, Spellshock deals 2 damage to that player. |