M:tG card similarity search
2R · Sorcery
Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
Name | Mana | Type | Text |
---|---|---|---|
Beguiler of Wills | 3UU | Creature — Human Wizard | {T}: Gain control of target creature with power less than or equal to the number of creatures you control. 1/1 |
Flywheel Racer | 2 | Artifact — Vehicle | Vigilance {T}: Add one mana of any color. Activate only if Flywheel Racer is a creature. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 3/2 |
Bulwark | 3RR | Enchantment | At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand. |
Rappelling Scouts | 2WW | Creature — Human Rebel Scout | Flying {2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn. 1/4 |
Sauté | 1RR | Instant | Sauté deals 3½ damage to any target. |
Chainweb Aracnir | G | Creature — Spider | Reach When Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls. Escape—{3}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Chainweb Aracnir escapes with three +1/+1 counters on it. 1/2 |
Pandemonium | 3R | Enchantment | Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice. |
Hallar, the Firefletcher | 1RG | Legendary Creature — Elf Archer | Trample Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent. 3/3 |
Sigil of Sleep | U | Enchantment — Aura | Enchant creature Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand. |
Empty-Shrine Kannushi | W | Creature — Human Cleric | Empty-Shrine Kannushi has protection from the colors of permanents you control. 1/1 |