M:tG card similarity search
2R · Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{R}: Searing Spear Askari gains menace until end of turn. (It can't be blocked except by two or more creatures.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Hydra's Impenetrable Hide | Sorcery | Each Head gains indestructible until the end of the Hydra's next turn. | |
Nighthaze | B | Sorcery | Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) Draw a card. |
Beregond of the Guard | 3W | Legendary Creature — Human Soldier | Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3 |
Shadow Rift | U | Instant | Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card. |
Incessant Provocation | 3R | Sorcery | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. It perpetually gains "This creature attacks each combat if able." |
Pixie Dust | 1U | Instant — Adventure | Up to three target creatures gain flying until end of turn. (Then exile this card. You may cast the creature later from exile.) |
Burst of Speed | R | Sorcery | Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.) |
Hammer Helper | 3R | Sorcery | Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result. |
Everybody Lives! | 1W | Instant | All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn. |
Conceited Witch | 2B | Creature — Human Warlock | Menace (This creature can't be blocked except by two or more creatures.) 2/3 |