M:tG card similarity search
4U · Creature — Merfolk Wizard Ally
Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn. 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Trueheart Twins | 4R | Creature — Jackal Warrior | You may exert Trueheart Twins as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, creatures you control get +1/+0 until end of turn. 4/4 |
| Nantuko Shaman | 2G | Creature — Insect Shaman | When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card. Suspend 1—{2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{G}{G} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 3/2 |
| Mardu Hateblade | W | Creature — Human Warrior | {B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 1/1 |
| Flawless Maneuver | 2W | Instant | If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn. |
| Fallowsage | 3U | Creature — Merfolk Wizard | Whenever Fallowsage becomes tapped, you may draw a card. 2/2 |
| Malamet Battle Glyph | G | Sorcery | Choose target creature you control and target creature you don't control. If the creature you control entered the battlefield this turn, put a +1/+1 counter on it. Then those creatures fight each other. |
| Dragonrage | 2R | Instant | Add {R} for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn." |
| Drownyard Explorers | 3U | Creature — Human Wizard | When Drownyard Explorers enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/4 |
| Goblin Slingshot | Artifact — Contraption | Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end of turn. | |
| Hopping Automaton | 3 | Artifact Creature — Construct | {0}: Hopping Automaton gets -1/-1 and gains flying until end of turn. 2/2 |