M:tG card similarity search
1G · Enchantment
Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Whenever you cast a spell that targets a creature you control, draw a card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Imperiosaur | 2GG | Creature — Dinosaur | Spend only mana produced by basic lands to cast this spell. 5/5 |
| Breathstealer's Crypt | 2UB | Enchantment | If a player would draw a card, instead they draw a card and reveal it. If it's a creature card, that player discards it unless they pay 3 life. |
| Ordinary Pony | 2W | Host Creature — Horse | When this creature enters the battlefield, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control. 2/3 |
| Scroll of Isildur | 2U | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of up to one target artifact for as long as you control Scroll of Isildur. The Ring tempts you. II — Tap up to two target creatures. Put a stun counter on each of them. III — Draw a card for each tapped creature target opponent controls. |
| Jedit Ojanen, Mercenary | 1WU | Legendary Creature — Cat Mercenary | Whenever Jedit Ojanen, Mercenary or another legendary creature enters the battlefield under your control, you may pay {G}. If you do, create a 2/2 green Cat Warrior creature token with forestwalk. (It can't be blocked as long as defending player controls a Forest.) 3/3 |
| Kyoki, Sanity's Eclipse | 4BB | Legendary Creature — Demon Spirit | Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from their hand. 6/4 |
| Wolverine Pack | 2GG | Creature — Wolverine | Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) 2/4 |
| Ghitu Amplifier | 1R | Creature — Human Wizard | Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) When Ghitu Amplifier enters the battlefield, if it was kicked, return target creature an opponent controls to its owner's hand. Whenever you cast an instant or sorcery spell, Ghitu Amplifier gets +2/+0 until end of turn. 1/2 |
| Nix | U | Instant | Counter target spell if no mana was spent to cast it. |
| Interpret the Signs | 5U | Sorcery | Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |