M:tG card similarity search
3W · Creature — Human Warrior
When Seasoned Dungeoneer enters the battlefield, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) 3/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Gavony | Plane — Innistrad | All creatures have vigilance. Whenever chaos ensues, creatures you control gain indestructible until end of turn. | |
| Mightstone | 4 | Artifact | Attacking creatures get +1/+0. |
| Mukotai Soulripper | 1B | Artifact — Vehicle | Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/3 |
| Grappling Hook | 4 | Artifact — Equipment | Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip {4} |
| Fortune, Loyal Steed | 2W | Legendary Creature — Beast Mount | When Fortune, Loyal Steed enters the battlefield, scry 2. Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1 2/4 |
| Bartel Runeaxe | 3BRG | Legendary Creature — Giant Warrior | Vigilance Bartel Runeaxe can't be the target of Aura spells. 6/5 |
| Curse of the Forsaken | 2W | Enchantment — Aura Curse | Enchant player Whenever a creature attacks enchanted player, its controller gains 1 life. |
| Flying Carpet | 4 | Artifact | {2}, {T}: Target creature gains flying until end of turn. |
| Jump | U | Instant | Target creature gains flying until end of turn. |
| Zephyr Charge | 1U | Enchantment | {1}{U}: Target creature gains flying until end of turn. |