M:tG card similarity search
1W · Creature — Human Warrior
Discard a card: Tap Seasoned Hallowblade. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 3/1
Name | Mana | Type | Text |
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Quicksmith Genius | 2R | Creature — Human Artificer | Whenever an artifact enters the battlefield under your control, you may discard a card. If you do, draw a card. 3/2 |
Gilt-Blade Prowler | 2B | Creature — Human Rogue | {1}, {T}, Pay 1 life: Draw a card. Activate only if you've discarded a card this turn. 2/3 |
Scythe Specter | 4BB | Creature — Specter | Flying Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest mana value among cards discarded this way loses life equal to that mana value. 4/4 |
Imperial Blademaster | 1RW | Creature — Human Samurai | Double strike Whenever a Samurai or Warrior you control attacks alone, draft a card from Imperial Blademaster's spellbook. 2/3 |
Vampire's Bite | B | Instant | Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Target creature gets +3/+0 until end of turn. If this spell was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) |
Jace's Archivist | 1UU | Creature — Vedalken Wizard | {U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. 2/2 |
Sejiri Steppe | Land | Sejiri Steppe enters the battlefield tapped. When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. {T}: Add {W}. | |
Chief of the Edge | WB | Creature — Human Warrior | Other Warrior creatures you control get +1/+0. 3/2 |
Chief of the Scale | WB | Creature — Human Warrior | Other Warrior creatures you control get +0/+1. 2/3 |
Veteran Dungeoneer | 3W | Creature — Human Warrior | When Veteran Dungeoneer enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) 3/4 |