Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Second Chance

2U · Enchantment

At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one.

Similar cards

Color identity:
NameManaTypeText
Norn's Disassembly WEnchantment {1}{W}, Sacrifice a historic permanent: Seek a historic card.
Act of Authority 1WWEnchantment When Act of Authority enters the battlefield, you may exile target artifact or enchantment. At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.
Candlegrove Witch 1WCreature — Human Warlock Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn. 2/2
Credit Voucher 2Artifact {2}, {T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.
Crafty Pathmage 2UCreature — Human Wizard {T}: Target creature with power 2 or less can't be blocked this turn. 1/1
Pathmaker Initiate 1RCreature — Human Wizard {T}: Target creature with power 2 or less can't be blocked this turn. 2/1
Skeleton Ship 3UBLegendary Creature — Skeleton When you control no Islands, sacrifice Skeleton Ship. {T}: Put a -1/-1 counter on target creature. 0/3
Bloodrite Invoker 2BCreature — Vampire Shaman {8}: Target player loses 3 life and you gain 3 life. 3/1
Boundary Lands Ranger 1RCreature — Human Ranger At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card. 2/2
Ezuri, Claw of Progress 2GULegendary Creature — Phyrexian Elf Warrior Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have. 3/3
Page 202