Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Second Chance

2U · Enchantment

At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one.

Similar cards

Color identity:
NameManaTypeText
Primal Cocoon GEnchantment — Aura Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. When enchanted creature attacks or blocks, sacrifice Primal Cocoon.
Etherwrought Page 1WUBArtifact At the beginning of your upkeep, choose one — • You gain 2 life. • Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) • Each opponent loses 1 life.
Loxodon Hierarch 2GWCreature — Elephant Cleric When Loxodon Hierarch enters the battlefield, you gain 4 life. {G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control. 4/4
Illusionary Presence 1UUCreature — Illusion Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.) 2/2
Gutwrencher Oni 3BBCreature — Demon Spirit Trample At the beginning of your upkeep, discard a card if you don't control an Ogre. 5/4
Icy Prison UUEnchantment When Icy Prison enters the battlefield, exile target creature. At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}. When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Mana Crypt 0Artifact At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}.
The Toymaker's Trap 2BEnchantment At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap.
Monk Class WUEnchantment — Class (Gain the next level as a sorcery to add its ability.) The second spell you cast each turn costs {1} less to cast. {W}{U}: Level 2 When this Class becomes level 2, return up to one target nonland permanent to its owner's hand. {1}{W}{U}: Level 3 At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."
Esperzoa 2UArtifact Creature — Jellyfish Flying At the beginning of your upkeep, return an artifact you control to its owner's hand. 4/3
Page 55