M:tG card similarity search
1WW · Instant
Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.
Name | Mana | Type | Text |
---|---|---|---|
Boundless Realms | 6G | Sorcery | Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle. |
"Rumors of My Death . . ." | 2B | Enchantment | {3}{B}, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield. |
Doorkeeper Thrull | 1W | Creature — Thrull | Flash Flying Artifacts and creatures entering the battlefield don't cause abilities to trigger. 1/2 |
Bloodbond March | 2BG | Enchantment | Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from their graveyard to the battlefield. |
Mishra, Tamer of Mak Fawa | 3BR | Legendary Creature — Human Artificer | Permanents you control have "Ward—Sacrifice a permanent." Each artifact card in your graveyard has unearth {1}{B}{R}. ({1}{B}{R}: Return the card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/4 |
Tel-Jilad Archers | 4G | Creature — Elf Archer | Protection from artifacts; reach (This creature can block creatures with flying.) 2/4 |
Dross Scorpion | 4 | Artifact Creature — Scorpion | Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact. 3/1 |
Natural Obsolescence | 1G | Instant | Put target artifact on the bottom of its owner's library. |
Firewing Phoenix | 3R | Creature — Phoenix | Flying {1}{R}{R}{R}: Return Firewing Phoenix from your graveyard to your hand. 4/2 |
Web of Inertia | 2U | Enchantment | At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn. |