Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Secret Plans

GU · Enchantment

Face-down creatures you control get +0/+1. Whenever a permanent you control is turned face up, draw a card.

Similar cards

Color identity:
NameManaTypeText
Kobold Drill Sergeant 1RCreature — Kobold Soldier Other Kobold creatures you control get +0/+1 and have trample. 1/2
Belligerent of the Ball 2RCreature — Ogre Warrior Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) 3/3
Historian's Wisdom 2GEnchantment — Aura Enchant artifact or creature When Historian's Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +2/+1.
Pitiless Carnage 3BSorcery Sacrifice any number of permanents you control, then draw that many cards. Plot {1}{B}{B} (You may pay {1}{B}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
In Oketra's Name 1WInstant Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.
War Screecher 1WCreature — Bird Flying {5}{W}, {T}: Other creatures you control get +1/+1 until end of turn. 1/3
Familiar Beeble Mascot Stickers {TK}{TK} — Whenever this creature attacks, untap target permanent. {TK}{TK}{TK}{TK} — Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. {TK}{TK} — 2/3 {TK}{TK}{TK} — 5/3
Valor in Akros 3WEnchantment Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
Skyshroud Ambush 1GInstant Target creature you control fights target creature you don't control. When the creature you control wins the fight, draw a card.
Commander's Insignia 2WWEnchantment Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.
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