Card Codex

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17 May 2024: Card library updated.

Secrets of the Golden City

1UU · Sorcery

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Draw two cards. If you have the city's blessing, draw three cards instead.

Similar cards

Color identity:
NameManaTypeText
Shadowblood Egg 1Artifact {2}, {T}, Sacrifice Shadowblood Egg: Add {B}{R}. Draw a card.
Skycloud Egg 1Artifact {2}, {T}, Sacrifice Skycloud Egg: Add {W}{U}. Draw a card.
Sungrass Egg 1Artifact {2}, {T}, Sacrifice Sungrass Egg: Add {G}{W}. Draw a card.
Magic Missile 1RRSorcery This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
Loyal Drake 2UCreature — Drake Flying Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card. 2/2
Immersturm Raider 1RCreature — Demon Berserker When Immersturm Raider enters the battlefield, you may discard a card. If you do, draw a card. 2/1
Regal Force 4GGGCreature — Elemental When Regal Force enters the battlefield, draw a card for each green creature you control. 5/5
Voice of Many 2GGCreature — Elf Druid When Voice of Many enters the battlefield, draw a card for each opponent who controls fewer creatures than you. 3/3
Lost Vale Land (Transforms from Dowsing Dagger.) {T}: Add three mana of any one color.
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