Card Codex

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17 May 2024: Card library updated.

Secrets of the Golden City

1UU · Sorcery

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Draw two cards. If you have the city's blessing, draw three cards instead.

Similar cards

Color identity:
NameManaTypeText
Spore Crawler 2GCreature — Fungus When Spore Crawler dies, draw a card. 3/2
Drownyard Amalgam 4UCreature — Zombie Horror When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.) {2}{U}: Drownyard Amalgam can't be blocked this turn. 3/6
Jushi Apprentice 1UCreature — Human Wizard {2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. 1/2
Merchant of the Vale 2RCreature — Human Peasant {2}{R}, Discard a card: Draw a card. 2/3
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The Wedding of River Song 2WSorcery Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend. Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
Elvish Visionary 1GCreature — Elf Shaman When Elvish Visionary enters the battlefield, draw a card. 1/1
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Perpetual Timepiece 2Artifact {T}: Mill two cards. {2}, Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library.
Wall of Omens 1WCreature — Wall Defender When Wall of Omens enters the battlefield, draw a card. 0/4
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