M:tG card similarity search
2W · Enchantment — Aura
Enchant land When Security Blockade enters the battlefield, create a 2/2 white Knight creature token with vigilance. Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn."
Name | Mana | Type | Text |
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Energy Arc | WU | Instant | Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn. |
Opal-Eye, Konda's Yojimbo | 1WW | Legendary Creature — Fox Samurai | Defender (This creature can't attack.) Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead. {1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn. 1/4 |
Multiclass Baldric | 1 | Artifact — Equipment | Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard. As long as you have a full party, prevent all damage that would be dealt to equipped creature. Equip {2} |
Magebane Armor | 3 | Artifact — Equipment | Equipped creature gets +2/+4 and loses flying. Prevent all noncombat damage that would be dealt to equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Armored Transport | 3 | Artifact Creature — Construct | Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it. 2/1 |
Hindervines | 2G | Instant | Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them. |
Mirror Strike | 3W | Instant | All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead. |
Inner Sanctum | 1WW | Enchantment | Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt to creatures you control. |
Leap of Faith | 2W | Instant | Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn. |
Well-Laid Plans | 2U | Enchantment | Prevent all damage that would be dealt to a creature by another creature if they share a color. |