M:tG card similarity search
2W · Enchantment — Aura
Enchant land When Security Blockade enters the battlefield, create a 2/2 white Knight creature token with vigilance. Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn."
Name | Mana | Type | Text |
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Scrutiny of the Guildpact | 1W | Enchantment | When Scrutiny of the Guildpact enters the battlefield, you may choose a creature card in your hand. If you do, that card perpetually incorporates {W} and gains "When you cast this spell, create a 2/2 white and blue Detective creature token." Multicolored creatures you control get +1/+1. |
Psionic Sliver | 4U | Creature — Sliver | All Sliver creatures have "{T}: This creature deals 2 damage to any target and 3 damage to itself." 2/2 |
Wolfhunter's Quiver | 1 | Artifact — Equipment | Equipped creature has "{T}: This creature deals 1 damage to any target" and "{T}: This creature deals 3 damage to target Werewolf creature." Equip {5} |
Call | 4WU | Sorcery | Create four 1/1 white Bird creature tokens with flying. Fuse (You may cast one or both halves of this card from your hand.) |
Forbidden Lore | 2G | Enchantment — Aura | Enchant land Enchanted land has "{T}: Target creature gets +2/+1 until end of turn." |
Verdant Field | 2G | Enchantment — Aura | Enchant land Enchanted land has "{T}: Target creature gets +1/+1 until end of turn." |
History of Benalia | 1WW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 white Knight creature token with vigilance. III — Knights you control get +2/+1 until end of turn. |
Eiganjo Uprising | XRW | Sorcery | Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn. Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance. |
Finale of Glory | XWW | Sorcery | Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance. |
Unbreathing Horde | 2B | Creature — Zombie | Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it. 0/0 |