M:tG card similarity search
2R · Creature — Troll
Sedge Troll gets +1/+1 as long as you control a Swamp. {B}: Regenerate Sedge Troll. 2/2
Name | Mana | Type | Text |
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B-I-N-G-O | 1G | Creature — Dog | Trample Whenever a player casts a spell, put a chip counter on its mana value. B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them. 1/1 |
Concealed Weapon | 1R | Artifact — Equipment | Equipped creature gets +3/+0. Disguise {2}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Concealed Weapon is turned face up, attach it to target creature you control. Equip {1}{R} |
Vampire Nocturnus | 1BBB | Creature — Vampire | Play with the top card of your library revealed. As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying. 3/3 |
Deathknell Kami | 1B | Creature — Spirit | Flying {2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step. Soulshift 1 (When this creature dies, you may return target Spirit card with mana value 1 or less from your graveyard to your hand.) 0/1 |
Teething Wurmlet | G | Creature — Wurm | Teething Wurmlet has deathtouch as long as you control three or more artifacts. Whenever an artifact enters the battlefield under your control, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Teething Wurmlet. 1/1 |
Reborn Hero | 2W | Creature — Human Soldier | Vigilance Threshold — As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero dies, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control." 2/2 |
"Brims" Barone, Midway Mobster | 3WB | Legendary Creature — Human Rogue | When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat. "Brims" Barone, Midway Mobster has menace as long as you're wearing a hat. 5/4 |
Brushfire Elemental | RG | Creature — Elemental | Haste Brushfire Elemental can't be blocked by creatures with power 2 or less. Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn. 1/1 |
Thran Power Suit | 2 | Artifact — Equipment | Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Face of Divinity | 2W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. As long as another Aura is attached to enchanted creature, it has first strike and lifelink. |