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17 May 2024: Card library updated.

Sedraxis Alchemist

2B · Creature — Zombie Wizard

When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand. 2/2

Similar cards

Color identity:
NameManaTypeText
Dramatic Reversal 1UInstant Untap all nonland permanents you control.
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Cloud Cover 2WUEnchantment Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
Leyline of Singularity 2UUEnchantment If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield. All nonland permanents are legendary.
Talion's Throneguard 2UUCreature — Faerie Wizard Flash Bargain Flying When Talion's Throneguard enters the battlefield, return up to one target spell or nonland permanent to its owner's hand. If Talion's Throneguard was bargained, that card perpetually gains "This spell costs {2} more to cast." 2/1
Reality Strobe 4UUSorcery Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it. Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Barrin's Unmaking 1UInstant Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
Encroaching Mycosynth 3UArtifact Nonland permanents you control are artifacts in addition to their other types. The same is true for permanent spells you control and nonland permanent cards you own that aren't on the battlefield.
Deputy of Detention 1WUCreature — Vedalken Wizard When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield. 1/3
Disciple of Caelus Nin 4WCreature — Human Wizard When Disciple of Caelus Nin enters the battlefield, starting with you, each player chooses up to five permanents they control. All permanents other than Disciple of Caelus Nin that weren't chosen this way phase out. Permanents can't phase in. 3/4
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