Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

See Red

1R · Enchantment — Aura

Enchant creature Enchanted creature gets +2/+1 and has first strike. At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red.

Similar cards

Color identity:
NameManaTypeText
Nocturnal Raid 2BBInstant Black creatures get +2/+0 until end of turn.
Grafted Identity 2UUEnchantment — Aura As an additional cost to cast this spell, sacrifice a creature. Enchant creature You control enchanted creature. Enchanted creature gets +1/+1.
Fealty to the Realm 4UEnchantment — Aura Enchant creature When Fealty to the Realm enters the battlefield, you become the monarch. The monarch controls enchanted creature. Enchanted creature attacks each combat if able and can't attack you.
Brass Knuckles 4Artifact — Equipment When you cast this spell, copy it. (The copy becomes a token.) Equipped creature has double strike as long as two or more Equipment are attached to it. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Fearsome Temper 2REnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has "{2}{R}: Target creature can't block this creature this turn."
Minthara, Merciless Soul 2WBLegendary Creature — Elf Cleric Ward {X}, where X is the number of experience counters you have. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter. Creatures you control get +1/+0 for each experience counter you have. 2/2
Demonspine Whip BRArtifact — Equipment {X}: Equipped creature gets +X/+0 until end of turn. Equip {1}
Justiciar's Portal 1WInstant Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
Dust Stalker 2BRCreature — Eldrazi Devoid (This card has no color.) Haste At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand. 5/3
Divine Favor 1WEnchantment — Aura Enchant creature When Divine Favor enters the battlefield, you gain 3 life. Enchanted creature gets +1/+3.
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