Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

See Red

1R · Enchantment — Aura

Enchant creature Enchanted creature gets +2/+1 and has first strike. At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red.

Similar cards

Color identity:
NameManaTypeText
Stalwart Shield-Bearers 1WCreature — Human Soldier Defender Other creatures you control with defender get +0/+2. 0/3
Kjeldoran Knight WWCreature — Human Knight Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) {1}{W}: Kjeldoran Knight gets +1/+0 until end of turn. {W}{W}: Kjeldoran Knight gets +0/+2 until end of turn. 1/1
Lingering Mirage 1UEnchantment — Aura Enchant land Enchanted land is an Island. Cycling {2} ({2}, Discard this card: Draw a card.)
Illusionist's Gambit 2UUInstant Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Goblin Trapfinder RCreature — Goblin When Goblin Trapfinder dies, seek a creature card with mana value 3 or less. That card perpetually gains haste, "This spell costs {1} less to cast," and "At the beginning of your end step, sacrifice this creature." 1/1
Glassblower's Puzzleknot 2Artifact When Glassblower's Puzzleknot enters the battlefield, scry 2, then you get {E}{E}. (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) {2}{U}, Sacrifice Glassblower's Puzzleknot: Scry 2, then you get {E}{E}.
Dreamwinder 3UCreature — Serpent Dreamwinder can't attack unless defending player controls an Island. {U}, Sacrifice an Island: Target land becomes an Island until end of turn. 4/3
Sword of Light and Shadow 3Artifact — Equipment Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2}
Ramosian Captain 1WWCreature — Human Rebel First strike {5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle. 2/2
Make a Stand 2WInstant Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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