M:tG card similarity search
2GG · Enchantment
Whenever a land enters the battlefield, its controller creates a 1/1 green Snake creature token.
Name | Mana | Type | Text |
---|---|---|---|
Wily Goblin | RR | Creature — Goblin Pirate | When Wily Goblin enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 1/1 |
Avalanche | X2RR | Sorcery | Destroy X target snow lands. |
Necromantic Summons | 4B | Sorcery | Put target creature card from a graveyard onto the battlefield under your control. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it. |
Malevolent Witchkite | 4BB | Creature — Dragon Warlock | Flying When Malevolent Witchkite enters the battlefield, sacrifice any number of artifacts, enchantments, and/or tokens, then draw that many cards. 5/4 |
Spitting Image | 4G/UG/U | Sorcery | Create a token that's a copy of target creature. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
A-Llanowar Greenwidow | 2G | Creature — Spider | Reach, trample Domain — {5}{G}: Return Llanowar Greenwidow from your graveyard to the battlefield tapped with a finality counter on it. This ability costs {1} less to activate for each basic land type among lands you control. 4/3 |
Kavu Recluse | 2R | Creature — Kavu | {T}: Target land becomes a Forest until end of turn. 2/2 |
Leyline Binding | 5W | Enchantment | Flash Domain — This spell costs {1} less to cast for each basic land type among lands you control. When Leyline Binding enters the battlefield, exile target nonland permanent an opponent controls until Leyline Binding leaves the battlefield. |
Kinjalli's Dawnrunner | 2W | Creature — Human Scout | Double strike When Kinjalli's Dawnrunner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/1 |
Witchbane Orb | 4 | Artifact | When Witchbane Orb enters the battlefield, destroy all Curses attached to you. You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.) |