M:tG card similarity search
3GG · Creature — Spirit
Untap all permanents you control during each other player's untap step. 2/4
Name | Mana | Type | Text |
---|---|---|---|
Sabertooth Mauler | 3G | Creature — Cat | At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it. 3/3 |
Xolatoyac, the Smiling Flood | 4GU | Legendary Creature — Salamander Serpent | Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. At the beginning of your end step, untap each permanent you control with a counter on it. 6/6 |
Rewind | 2UU | Instant | Counter target spell. Untap up to four lands. |
Citadel of Pain | 2R | Enchantment | At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control. |
Twiddle | U | Instant | You may tap or untap target artifact, creature, or land. |
Teferi, Who Slows the Sunset | 2WU | Legendary Planeswalker — Teferi | [+1]: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life. [−2]: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. [−7]: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step." Loyalty 4 |
Magus of the Candelabra | G | Creature — Human Wizard | {X}, {T}: Untap X target lands. 1/2 |
Griffin Canyon | Land | {T}: Add {C}. {T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn. | |
Elder Druid | 3G | Creature — Elf Cleric Druid | {3}{G}, {T}: You may tap or untap target artifact, creature, or land. 2/2 |
Lost Soul | 1BB | Creature — Spirit Minion | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/1 |