Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Seedcradle Witch

G/W · Creature — Elf Shaman

{2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature. 1/1

Similar cards

Color identity:
NameManaTypeText
Dovin Baan 2WULegendary Planeswalker — Dovin [+1]: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated. [−1]: You gain 2 life and draw a card. [−7]: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps." Loyalty 3
Old Man of the Sea 1UUCreature — Djinn You may choose not to untap Old Man of the Sea during your untap step. {T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power. 2/3
Plague Nurse 3GCreature — Phyrexian Cleric Toxic 2 {2}{G}: Each other creature you control with toxic gains toxic 1 until end of turn. Activate only once each turn. (A player dealt combat damage by a creature with toxic also gets poison counters equal to that creature's total toxic value.) 3/4
Knight of Valor 2WCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate only once each turn. 2/2
Herald of Torment 1BBEnchantment Creature — Demon Bestow {3}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying At the beginning of your upkeep, you lose 1 life. Enchanted creature gets +3/+3 and has flying. 3/3
Fascist Art Director 1WWCreature — Human Horror {W}{W}: Fascist Art Director gains protection from the artist of your choice until end of turn. 2/2
Manta Riders UCreature — Merfolk {U}: Manta Riders gains flying until end of turn. 1/1
Demonic Ruckus 1REnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has menace and trample. When Demonic Ruckus is put into a graveyard from the battlefield, draw a card. Plot {R} (You may pay {R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Drag Down 2BInstant Domain — Target creature gets -1/-1 until end of turn for each basic land type among lands you control.
Night of Souls' Betrayal 2BBLegendary Enchantment All creatures get -1/-1.
Page 422