M:tG card similarity search
4G · Creature — Treefolk Druid
When Seedguide Ash dies, you may search your library for up to three Forest cards, put them onto the battlefield tapped, then shuffle. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Rustvale Bridge | Artifact Land | Rustvale Bridge enters the battlefield tapped. Indestructible {T}: Add {R} or {W}. | |
| Silverbluff Bridge | Artifact Land | Silverbluff Bridge enters the battlefield tapped. Indestructible {T}: Add {U} or {R}. | |
| Slagwoods Bridge | Artifact Land | Slagwoods Bridge enters the battlefield tapped. Indestructible {T}: Add {R} or {G}. | |
| Tanglepool Bridge | Artifact Land | Tanglepool Bridge enters the battlefield tapped. Indestructible {T}: Add {G} or {U}. | |
| Thornglint Bridge | Artifact Land | Thornglint Bridge enters the battlefield tapped. Indestructible {T}: Add {G} or {W}. | |
| Impede Momentum | 1U | Sorcery | Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
| Sunpetal Grove | Land | Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}. | |
| Sunforger | 3 | Artifact — Equipment | Equipped creature gets +4/+0. {R}{W}, Unattach Sunforger: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle. Equip {3} |
| Animal Magnetism | 4G | Sorcery | Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard. |
| Portent | U | Sorcery | Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep. |