Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Seedling Charm

G · Instant

Choose one — • Return target Aura attached to a creature to its owner's hand. • Regenerate target green creature. • Target creature gains trample until end of turn.

Similar cards

Color identity:
NameManaTypeText
Bog Badger 2GCreature — Badger Kicker {B} (You may pay an additional {B} as you cast this spell.) When Bog Badger enters the battlefield, if it was kicked, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 3/3
Stingerback Terror 2RRCreature — Scorpion Dragon Flying, trample Stingerback Terror gets -1/-1 for each card in your hand. Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 7/7
Stir the Grave XBSorcery Return target creature card with mana value X or less from your graveyard to the battlefield.
Soulherder 1WUCreature — Spirit Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control. 1/1
Jandor's Saddlebags 2Artifact {3}, {T}: Untap target creature.
Sakashima the Impostor 2UULegendary Creature — Human Rogue You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return this creature to its owner's hand at the beginning of the next end step." 3/1
Crystal Chimes 3Artifact {3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.
Fiend Hunter 1WWCreature — Human Cleric When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control. 1/3
Wishful Merfolk 1UCreature — Merfolk Defender {1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn. 3/2
Flying Crane Technique 3URWInstant Untap all creatures you control. They gain flying and double strike until end of turn.
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