M:tG card similarity search
2GUR · Instant — Adventure
Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.
Name | Mana | Type | Text |
---|---|---|---|
Diligent Excavator | 1U | Creature — Human Artificer | Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.) 1/3 |
Sakura-Tribe Scout | G | Creature — Snake Shaman Scout | {T}: You may put a land card from your hand onto the battlefield. 1/1 |
Scaled Herbalist | 1G | Creature — Lizard Druid | {T}: You may put a land card from your hand onto the battlefield. 1/3 |
Monster Manual | 3G | Artifact | {1}{G}, {T}: You may put a creature card from your hand onto the battlefield. |
Quicksilver Amulet | 4 | Artifact | {4}, {T}: You may put a creature card from your hand onto the battlefield. |
Bloodbraid Marauder | 1R | Creature — Human Berserker | Bloodbraid Marauder can't block. Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/1 |
See the Truth | 1U | Sorcery | Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead. |
Pick the Brain | 2B | Sorcery | Target opponent reveals their hand. You choose a nonland card from it and exile that card. Delirium — If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles. |
Harper Recruiter | 2W | Creature — Human Warrior | Flying Whenever Harper Recruiter attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order. 3/1 |
Circle of the Land Druid | 1G | Creature — Gnome Druid | When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.) Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand. 1/1 |