M:tG card similarity search
2GUR · Instant — Adventure
Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.
Name | Mana | Type | Text |
---|---|---|---|
Euroakus | 4GG | Legendary Creature — Treefolk Wizard | When Euroakus enters the battlefield, create a number of 1/1 blue Human Wizard creature tokens equal to the number of differently named lands you control. {4}{G}{U}: Draw a card for each Wizard you control. They each get +1/+1 until end of turn for each card in your hand. 6/6 |
Savage Order | 2GG | Sorcery | As an additional cost to cast this spell, sacrifice a creature with power 4 or greater. Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn. |
Skullscorch | RR | Sorcery | Target player discards two cards at random unless that player has Skullscorch deal 4 damage to them. |
Spinal Centipede | 2B | Creature — Insect | When Spinal Centipede dies, put a +1/+1 counter on target creature you control. 3/2 |
Ironpaw Aspirant | 1W | Creature — Cat Warrior | When Ironpaw Aspirant enters the battlefield, put a +1/+1 counter on target creature. 1/2 |
Culmination of Studies | XUR | Sorcery | Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent. |
Roaming Ghostlight | 3UU | Creature — Spirit | Flying When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand. 3/2 |
Deranged Whelp | 1R | Creature — Wolf | Menace (This creature can't be blocked except by two or more creatures.) 2/1 |
Run for Your Life | UR | Instant | One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste. Escape—{2}{U}{R}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
Mire's Malice | 3B | Sorcery | Target opponent discards two cards. Awaken 3—{5}{B} (If you cast this spell for {5}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |