Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Seek the Wilds

1G · Sorcery

Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Similar cards

Color identity:
NameManaTypeText
Golgari Brownscale 1GGCreature — Lizard When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.) 2/3
Amok 1REnchantment {1}, Discard a card at random: Put a +1/+1 counter on target creature.
Bioplasm 3GGCreature — Ooze Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness. 4/4
Tome Scour USorcery Target player mills five cards.
Rhystic Tutor 2BSorcery Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle.
Merfolk Spy UCreature — Merfolk Rogue Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand. 1/1
Zimone, Quandrix Prodigy GULegendary Creature — Human Wizard {1}, {T}: You may put a land card from your hand onto the battlefield tapped. {4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead. 1/2
Armored Skaab 2UCreature — Zombie Warrior When Armored Skaab enters the battlefield, mill four cards. 1/4
Groundskeeper GCreature — Human Druid {1}{G}: Return target basic land card from your graveyard to your hand. 1/1
Mnemonic Nexus 3UInstant Each player shuffles their graveyard into their library.
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