Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Seek the Wilds

1G · Sorcery

Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Similar cards

Color identity:
NameManaTypeText
The Flood of Mars 2UUCreature — Alien Zombie Horror Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types. 3/3
Copper-Leaf Angel 5Artifact Creature — Angel Flying {T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel. 2/2
High Troller 3RCreature — Troll Shaman All targeted spells and abilities cost {2} less and have their targets chosen randomly. 4/1
Skizzik Surger 4RRCreature — Elemental Haste Echo—Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 6/4
Cryptic Caves Land {T}: Add {C}. {1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate only if you control five or more lands.
Rakdos Augermage BBRCreature — Human Wizard First strike {T}: Reveal your hand and discard a card of target opponent's choice. Then that player reveals their hand and discards a card of your choice. Activate only as a sorcery. 3/2
Knucklebone Witch BCreature — Goblin Shaman Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Knucklebone Witch. 1/1
Fallen Shinobi 3UBCreature — Zombie Ninja Ninjutsu {2}{U}{B} ({2}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs. 5/4
Dungeon of the Mad Mage Dungeon Yawning Portal — You gain 1 life. (Leads to: Dungeon Level) Dungeon Level — Scry 1. (Leads to: Goblin Bazaar, Twisted Caverns) Goblin Bazaar — Create a Treasure token. (Leads to: Lost Level) Twisted Caverns — Target creature can't attack until your next turn. (Leads to: Lost Level) Lost Level — Scry 2. (Leads to: Runestone Caverns, Muiral's Graveyard) Runestone Caverns — Exile the top two cards of your library. You may play them. (Leads to: Deep Mines) Muiral's Graveyard — Create two 1/1 black Skeleton creature tokens. (Leads to: Deep Mines) Deep Mines — Scry 3. (Leads to: Mad Wizard's Lair) Mad Wizard's Lair — Draw three cards and reveal them. You may cast one of them without paying its mana cost.
Command Beacon Land {T}: Add {C}. {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
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