M:tG card similarity search
1G · Sorcery
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
| Name | Mana | Type | Text |
|---|---|---|---|
| Quash | 2UU | Instant | Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles. |
| Recover | 2B | Sorcery | Return target creature card from your graveyard to your hand. Draw a card. |
| Folio of Fancies | 1U | Artifact | Players have no maximum hand size. {X}{X}, {T}: Each player draws X cards. {2}{U}, {T}: Each opponent mills cards equal to the number of cards in their hand. |
| Screeching Silcaw | 1U | Creature — Bird | Flying Metalcraft — Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player mills four cards. 1/2 |
| Klothys, God of Destiny | 1RG | Legendary Enchantment Creature — God | Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent. 4/5 |
| Mana Seism | 1R | Sorcery | Sacrifice any number of lands, then add that much {C}. |
| Plan the Heist | 2UU | Sorcery | Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
| Baru, Wurmspeaker | 2GG | Legendary Creature — Human Druid | Wurms you control get +2/+2 and have trample. {7}{G}, {T}: Create a 4/4 green Wurm creature token. This ability costs {X} less to activate, where X is the greatest power among Wurms you control. 3/3 |
| Alabaster Dragon | 4WW | Creature — Dragon | Flying When Alabaster Dragon dies, shuffle it into its owner's library. 4/4 |
| Sinister Reflections | 1U | Instant | Conjure a duplicate of each of up to two target nontoken creatures you control into your hand. |