Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Seek the Wilds

1G · Sorcery

Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Similar cards

Color identity:
NameManaTypeText
Desecrator Hag 2B/GB/GCreature — Hag When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them. 2/2
Noxious Field 1BBEnchantment — Aura Enchant land Enchanted land has "{T}: This land deals 1 damage to each creature and each player."
Coastal Hornclaw 4UCreature — Bird Sacrifice a land: Coastal Hornclaw gains flying until end of turn. 3/3
Lifespark Spellbomb 1Artifact {G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land. {1}, Sacrifice Lifespark Spellbomb: Draw a card.
Angelheart Vial 5Artifact Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial. {2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.
Fraction Jackson 2GCreature — Human Hero {G}, {T}: Return target card with a ½ on it from your graveyard to your hand. 1/1.5
Minamo's Meddling 2UUInstant Counter target spell. That spell's controller reveals their hand, then discards each card with the same name as a card spliced onto that spell.
Explore 1GSorcery You may play an additional land this turn. Draw a card.
Free from Flesh RInstant Target creature gets +2/+2 until end of turn. Put two oil counters on it.
Holy Avenger 2WArtifact — Equipment Equipped creature has double strike. Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it. Equip {2}{W}
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