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M:tG card similarity search

17 May 2024: Card library updated.

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2WW · Enchantment — Aura

Enchant creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures.

Similar cards

Color identity:
NameManaTypeText
Psychic Impetus 2UEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you scry 2.
Karlov Watchdog 3WCreature — Dog Vigilance Permanents your opponents control can't be turned face up during your turn. Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn. 3/2
Everything Comes to Dust 7WWWSorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
Imoen, Wise Trickster 1GULegendary Creature — Human Rogue Wizard Imoen, Wise Trickster can't be blocked. Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, draw a card and you may play an additional land this turn. 3/2
Detention Vortex WEnchantment — Aura Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated. {3}: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery.
Armament of Nyx 2WEnchantment — Aura Enchant creature Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)
Nevinyrral's Disk 4Artifact Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.
Soul Rend 1BInstant Destroy target creature if it's white. A creature destroyed this way can't be regenerated. Draw a card at the beginning of the next turn's upkeep.
Retribution of the Meek 2WSorcery Destroy all creatures with power 4 or greater. They can't be regenerated.
Breaking Point 1RRSorcery Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.
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