Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Seeker of Skybreak

1G · Creature — Elf

{T}: Untap target creature. 2/1

Similar cards

Color identity:
NameManaTypeText
Tail Slash 2RInstant Target creature you control deals damage equal to its power to target creature you don't control.
Alesha's Vanguard 3BCreature — Orc Warrior Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 3/3
Gwenna, Eyes of Gaea 2GLegendary Creature — Elf Druid Scout {T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of a creature or creature card. Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna, Eyes of Gaea and untap it. 2/3
Terminal Agony 2BRSorcery Destroy target creature. Madness {B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Bloodbraid Elf 2RGCreature — Elf Berserker Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/2
Champion of Arashin 3WCreature — Dog Warrior Lifelink (Damage dealt by this creature also causes you to gain that much life.) 3/2
Tolsimir Wolfblood 4GWLegendary Creature — Elf Warrior Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. {T}: Create Voja, a legendary 2/2 green and white Wolf creature token. 3/4
Sokenzan Bruiser 4RCreature — Ogre Warrior Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 3/3
Patron Wizard UUUCreature — Human Wizard Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}. 2/2
A-Tyr's Blessing 1WInstant — Adventure Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)
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